Unearthed Arcana Wizard Lore Master
Two of the invocations are associated with the seeker a patron that appeared in another installment of unearthed arcana. This subclass still keeps that swiss army knife feel but by letting you learn more spells and cast them more often rather than giving you metamagic right off the bat.
The reason you would pick this subclass is that while a normal wizard gets loads of spell choices lore masters get loads of spell choices earning 3 spells per level instead of 2.
Unearthed arcana wizard lore master. You no longer need to sleep and cant be forced to sleep by any means. There are two new warlock patrons twenty five new warlock invocations and one new wizard tradition. Oh and you can use your intelligence modifier in your initiative roll instead of dexterity.
Wizard lore master lore mastery is an arcane tradition fixated on understanding the underlying mechanics of magic. Todays unearthed arcana might qualify as the bombshell of the whole run through the classes with the exception of the time they released a new base class. If you are proficient in arcana history nature or religion you double your proficiency in any check that uses that skill.
The armorer for the artificer the circle of the stars for the druid and the fey wanderer for the. This is a wizard that has a phd in magic. Thats a pile of content to discuss so im going to jump right in.
Wizard revisited this is playtest material the material here is presented for playtesting and to spark your imagination. The archfey patron you have gained the maiden of the moons favor. Your proficiency bonus is doubled for any ability check you make that uses the arcana history nature or religion skill if you are proficient in that skill.
Continuing our series of new dd subclasses in 2020 unearthed arcana presents three more for you to playtest. Between your warlock and an otherworldly patron. They are fascinated by the secrets of sorcery and their mages nimble minds can embrace a deeper understanding of its subtleties and whims than other wizards.
They arent officially part of the game and arent. These game mechanics are in draft form usable in your campaign but not refined by design iterations or full game development and editing. Starting at 2nd level you become a compendium of knowledge on a vast array of topics.
Aspect of the moon prerequisite. You can freely change the damage types of your spells.